* Attributes
  :PROPERTIES:
  :ID:       339baea8-53d1-48fe-8927-d12cffeabf36
  :END:
#+TBLNAME: Attributes
| Type             | Name                     | Effect                                                                                                                                                                                                                          |
|------------------+--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ArchetypeFeature | Action Surge             | On your turn, you can take one additional action. For x times per short rest.                                                                                                                                                   |
| ArchetypeFeature | Bonk                     | Throw a non-leathal object at target to make them Incapacitated for 1 round. Target must get CON Save 15 + thrower's prof bonus. Once per short rest.                                                                           |
| ArchetypeFeature | Cache                    | While online, can cast any spell, cantrip, ki, etc up to the levels of Technomancer, per slot. But when offline can cast any of the last x used spells, per slot.                                                               |
| ArchetypeFeature | CyberWhat                | Near field distruption within 2. Attackers with cyberware have disadvantage as long as the player can move.                                                                                                                     |
| ArchetypeFeature | CyberWhat                | Near field distruption within 2. Attackers with smartlinks lose their advantage from the smartlink.                                                                                                                             |
| ArchetypeFeature | CyberWhat                | Near field distruption within 2. Autonomous drones and sentries attacking have disadvantage as long as the player can move.                                                                                                     |
| ArchetypeFeature | DestroyAI                | When the user has immersed in the Web, the target AI must Will save against a DC x + user's INT else suffer instant destruction, once per long rest.                                                                            |
| ArchetypeFeature | Dual Fire                | Fire similar weapons in each hand at same time at the same target for +5 to the total roll.                                                                                                                                     |
| ArchetypeFeature | FastExit                 | Safely, but not necessarily securely, exit the Web as a reaction.                                                                                                                                                               |
| ArchetypeFeature | MissedMe                 | Use a reaction to automatically dodge any non-magical projectile/explosion. Once per long rest.                                                                                                                                 |
| ArchetypeFeature | Skilled Hunter           | Gain advantage on all proficient skills when not in combat.                                                                                                                                                                     |
| Milestone        | AbilityScoreImprovement  | At levels 4, 8, 12, 16, and 19, increase any one ability score of by 2 or two ability scores of your choice by 1. As usual, ability scores cannot rise above 20 using this feature.                                             |
| Milestone        | Extra Attack             | At level 5, attack twice, instead of once, whenever using the Attack action.                                                                                                                                                    |
| Nerf             | Incognito                | Avoid OddBall, else feels self-conscious and suffer disadvantage for CHA DC.                                                                                                                                                    |
| Nerf             | MagLimit                 | Unless multiclassed with something better, can only carry x number of magazines or clips at the beginning of the mission.                                                                                                       |
| PathFeature      | Quantum Computing        | Caster gains automatic success against any pre-quantum device. Twice per short rest.                                                                                                                                            |
| PathFeature      | Quantum Network          | Transmit a message, impossible to hack without caster's knowledge.                                                                                                                                                              |
| PathFeature      | Quantum Sense            | Caster gains automatic success for Insight or Perception checks within 1. Twice per short rest.                                                                                                                                 |
| PathFeature      | Quantum Sprite           | Caster can manifest an AI.                                                                                                                                                                                                      |
| PathFeature      | Quantum Storage          | Caster can persist a large data set without a conventional storage device such as a commlink.                                                                                                                                   |
| PathFeature      | Suppressive Fire         | Concentration attack for 1 turn with an FA weapon. Spend FA ammo. Movement becomes 1. All actions become reactions for anything crossing the line of fire. Enemies in front and within 1 of the line of fire have disadvantage. |
| PathFeature      | Threatening Negotiations | Your enemies fear you. Gain advantage on CHA checks vs your enemies if they are outlaws or have a bounty.                                                                                                                       |
| Proficiency      | Camouflage               |                                                                                                                                                                                                                                 |
| Proficiency      | Cargo                    |                                                                                                                                                                                                                                 |
| Proficiency      | Hacker                   | Proficient when interacting with or using computers.                                                                                                                                                                            |
| Proficiency      | Hotswap                  |                                                                                                                                                                                                                                 |
| Proficiency      | NoMaterials              | Disregard material components for respective class spells.                                                                                                                                                                      |
| Proficiency      | Speedy                   | No dash penalty.                                                                                                                                                                                                                |
| Property         | Ammo                     |                                                                                                                                                                                                                                 |
| Property         | Binding                  | Only the primary user(s) can operate.                                                                                                                                                                                           |
| Property         | BurstFire                | Fires n times to a single target.                                                                                                                                                                                               |
| Property         | Darkvision               |                                                                                                                                                                                                                                 |
| Property         | Daze                     | Rolls for a DC 10 to prevent Stunned else suffer Disadvantage. Nat 1 for the first attempt only becomes Incapacitated for 1 turn.                                                                                               |
| Property         | Fast                     | Missile moves faster than unaided eyes can see or react.                                                                                                                                                                        |
| Property         | FullAuto                 | Damage ndx+m for n=(Floor((Roll-DC)/2)+1) for n <= bullets target difference.                                                                                                                                                   |
| Property         | Infrared                 |                                                                                                                                                                                                                                 |
| Property         | IoT                      | Has a built-in computer with remote control.                                                                                                                                                                                    |
| Property         | LessLethal               | Weapon causes less-lethal damage and cannot reduce target to less than 10% of HP. Nat 1 causes lethal damage.                                                                                                                   |
| Property         | Light                    |                                                                                                                                                                                                                                 |
| Property         | Loading                  | Reloading uses manual effort in addition to firing.                                                                                                                                                                             |
| Property         | Lowlight                 |                                                                                                                                                                                                                                 |
| Property         | Lucky                    | Can re-roll non-damage up to n-times but must take the new number.                                                                                                                                                              |
| Property         | Magazine                 | Stores ammo in a detachable box to reduce reloading effort.                                                                                                                                                                     |
| Property         | N-Independent            | Happens n times at the same time to n or fewer targets.                                                                                                                                                                         |
| Property         | N-Times                  | Happens n times to a single target.                                                                                                                                                                                             |
| Property         | OddBall                  | Social property, not part of the norm.                                                                                                                                                                                          |
| Property         | Proprietary              | Weapon can only use parts of like model and in some cases like brand. EG, ammo.                                                                                                                                                 |
| Property         | Rocket                   | Fires rocket-type ammo only.                                                                                                                                                                                                    |
| Property         | Scatter                  | Typically a projectile of some kind lands then bounces or when it misses it goes somewhere near the target goal.                                                                                                                |
| Property         | Spell                    | Supernatural phenomenon.                                                                                                                                                                                                        |
| Property         | Thrown                   |                                                                                                                                                                                                                                 |
| Property         | Timer                    | Timer(x) for x rounds or x * 2 turns, whichever happens sooner.                                                                                                                                                                 |
| Property         | Versatile                | Increases damage if holding with two hands instead of one.                                                                                                                                                                      |
| SideEffect       | Adware                   | If confronted with an advert, the user must roll a WIS DC to resist purchasing.                                                                                                                                                 |
| SideEffect       | Drain                    | Rolling a 1 takes damage for the level of the spell cast.                                                                                                                                                                       |
| SideEffect       | Firmware                 | User takes a magic DC penalty equal to the essense penalty for actions related to the part.                                                                                                                                     |
| SideEffect       | FullDrain                | Rolling a 1 takes full damage for spell cast. Otherwise takes x2 damage for the class level of the spell cast.                                                                                                                  |
| SideEffect       | Gambit                   | Rolling a 20 does not use the slot and negates SlotDrain.                                                                                                                                                                       |
| SideEffect       | Hollowware               | Walking tin can. Stealth roll penalty if moving.                                                                                                                                                                                |
| SideEffect       | Hotware                  | Overheating. After combat n turns user rolls CON DC 15 else take 1d4 heat damage.                                                                                                                                               |
| SideEffect       | Lowpower                 |                                                                                                                                                                                                                                 |
| SideEffect       | Random                   |                                                                                                                                                                                                                                 |
| SideEffect       | SlotDrain                | Can cast after slots run out and risk FullDrain.                                                                                                                                                                                |
| SideEffect       | Spongeware               | Fills with water if submerged and then leaks. Stealth roll penalty after getting wet for 1 minute.                                                                                                                              |
| SideEffect       | Spyware                  | The remote operator has some knowledge that might otherwise be private.                                                                                                                                                         |
| SideEffect       | Vaporware                |                                                                                                                                                                                                                                 |
| Skillset         | Jazzed-Up                | Additional +1 DEX if jazz, blues, hip-hop, or country music plays aloud.                                                                                                                                                        |
| Skillset         | Magical                  | User without has disadvantage.                                                                                                                                                                                                  |
| Skillset         | Martial                  | User without has disadvantage.                                                                                                                                                                                                  |
| Skillset         | Pumped-Up                | User has 2 full Actions per turn, gets STR +8, and CON +4.                                                                                                                                                                      |
